Post by Metal Menace or The Girl Robin on Aug 31, 2009 5:29:35 GMT -5
Name: "Carrie. Carrie Kelley. Robin."
(In her own words)
Fandom: Batman: The Dark Knight Returns
Picture: thatcostumegirl.com/gallery/d/361-2/carrie_kelley.jpg
Brief History: Carrie Kelley is a hard person to pin down to a single history. Her parents' minds had been warped by years of apathy and drug use. She was allowed free reign through Gotham City, but her history as it matters starts on a single, fateful, rainy night. Thirteen years old, having done double study hall, and concerned about her notes getting wet, Carrie Kelly convinces her friend Michelle to pass through the Mutant-infested Beet Street Arcade (In The Dark Knight Returns, the Mutants is the name of a gang.). The lights go out, and Carrie is clear-headed enough to not go "billy". That's when the Batman attacked the gang members attempting to rape and murder the two teenaged girls. She is so struck by this encounter that she believes the Batman to be a man about twelve feet tall. The next night, Commissioner Gordon signed the death warrant on her normal life, with two simple words that lit up the Gotham night sky, "Hit it." She bought a Robin costume the next day, and suited up, practicing before her "audition", saving Batman from his first fight with the Mutant leader. Since then she has been his constant aide and assistant, witness to all that he has done.
However, her history takes a left turn when she comes to the Alicuna. Transported back to a time before Jason Todd, even before Dick Grayson, she is the third Robin in a world that has never had one. She was separated from the "Batboys" (Former members of the Sons of the Batman gang that resulted when the Mutant leader was defeated) in a sortie, and fell into what looked like a glowing hole in space, only appear in the only appropriate location: above the Beet Street Arcade of the Gotham connected to the Alicuna. She knows Gotham like the back of her hand, even this different Gotham. She will seek out Batman soon, but first wants to get a bead on what this world is like.
Personality: Like her history, her personality is strange. She used to alternate freely between almost a little kid, and a woman much older than her 15 years would say. Her speech is peppered with slang terms, and she very rarely says a "normal" sentence. Yet, she is smart enough to have reprogrammed the Batcopter in the time it took the Joker to attack a movie studio. And she's driven enough to be Robin. She takes all the risks Batman can't, and is everywhere the old man can't go. But she loves him like the father she never really had. At 13, she saw the worst of what the Joker could be, when he attacked the County Fair. And in the Tunnel of Love, she never got to see his corpse, but she knew it was there. Many things happened quickly after that, but she has become much colder, especially when in costume. And no one's seen her out of that costume in a full two years.
Roleplaying Sample: Carrie Kelley blinked and shook her head, running a hand over her youthful face. Figure it wasn't covered in grime, looking like she'd been through a warzone. Then again, she'd been in Gotham. What was the difference? She stood up and looked over this version of Gotham. Balls, it sure wasn't her Gotham. "A'ight, Robin, don't just go all billy. Hasta make sense."
She dropped down over the Arcade sign, looking around on the street corner. It was quiet tonight, so she was pretty well off. She began moving carefully, picking her routes, sticking to gutters and pipes. Sure, it kept her clean like the bottom of a car, but she also wasn't street pizza yet. And that didn't suck. She saw some fool try to take a woman's purse - here in Gotham? Where was Bruce? Either way, it was time for Robin, no shiv. She dropped from the fire escape, her costume still somehow mostly pristine (despite the fact that she felt as if she'd been rolling in the gutter next to the street) behind the guy to his right.
"Yo, spud! Eyes slideways!"
The momentary distraction was enough, she leapt in, her gloved fist slamming into the man's nose with enough force to push him out into the street. She quickly double-checked the bag to make sure there were no bombs in it, and handed it back to the woman.
"Thanks! But what...who are you?"
"...Robin."
With that she charged off, this time pulling out her grappling hook and scaling up the side of a building. Where was she supposed to go now? Wayne Manor could reveal Bruce to people. The cave itself maybe? But that relied on the entrance being the same - otherwise she'd have to snoop on the mansion's grounds and that was no good. Bruce had told her about Jim Gordon. And even Yindel wasn't that balls nasty a woman.
(In her own words)
Fandom: Batman: The Dark Knight Returns
Picture: thatcostumegirl.com/gallery/d/361-2/carrie_kelley.jpg
Brief History: Carrie Kelley is a hard person to pin down to a single history. Her parents' minds had been warped by years of apathy and drug use. She was allowed free reign through Gotham City, but her history as it matters starts on a single, fateful, rainy night. Thirteen years old, having done double study hall, and concerned about her notes getting wet, Carrie Kelly convinces her friend Michelle to pass through the Mutant-infested Beet Street Arcade (In The Dark Knight Returns, the Mutants is the name of a gang.). The lights go out, and Carrie is clear-headed enough to not go "billy". That's when the Batman attacked the gang members attempting to rape and murder the two teenaged girls. She is so struck by this encounter that she believes the Batman to be a man about twelve feet tall. The next night, Commissioner Gordon signed the death warrant on her normal life, with two simple words that lit up the Gotham night sky, "Hit it." She bought a Robin costume the next day, and suited up, practicing before her "audition", saving Batman from his first fight with the Mutant leader. Since then she has been his constant aide and assistant, witness to all that he has done.
However, her history takes a left turn when she comes to the Alicuna. Transported back to a time before Jason Todd, even before Dick Grayson, she is the third Robin in a world that has never had one. She was separated from the "Batboys" (Former members of the Sons of the Batman gang that resulted when the Mutant leader was defeated) in a sortie, and fell into what looked like a glowing hole in space, only appear in the only appropriate location: above the Beet Street Arcade of the Gotham connected to the Alicuna. She knows Gotham like the back of her hand, even this different Gotham. She will seek out Batman soon, but first wants to get a bead on what this world is like.
Personality: Like her history, her personality is strange. She used to alternate freely between almost a little kid, and a woman much older than her 15 years would say. Her speech is peppered with slang terms, and she very rarely says a "normal" sentence. Yet, she is smart enough to have reprogrammed the Batcopter in the time it took the Joker to attack a movie studio. And she's driven enough to be Robin. She takes all the risks Batman can't, and is everywhere the old man can't go. But she loves him like the father she never really had. At 13, she saw the worst of what the Joker could be, when he attacked the County Fair. And in the Tunnel of Love, she never got to see his corpse, but she knew it was there. Many things happened quickly after that, but she has become much colder, especially when in costume. And no one's seen her out of that costume in a full two years.
Roleplaying Sample: Carrie Kelley blinked and shook her head, running a hand over her youthful face. Figure it wasn't covered in grime, looking like she'd been through a warzone. Then again, she'd been in Gotham. What was the difference? She stood up and looked over this version of Gotham. Balls, it sure wasn't her Gotham. "A'ight, Robin, don't just go all billy. Hasta make sense."
She dropped down over the Arcade sign, looking around on the street corner. It was quiet tonight, so she was pretty well off. She began moving carefully, picking her routes, sticking to gutters and pipes. Sure, it kept her clean like the bottom of a car, but she also wasn't street pizza yet. And that didn't suck. She saw some fool try to take a woman's purse - here in Gotham? Where was Bruce? Either way, it was time for Robin, no shiv. She dropped from the fire escape, her costume still somehow mostly pristine (despite the fact that she felt as if she'd been rolling in the gutter next to the street) behind the guy to his right.
"Yo, spud! Eyes slideways!"
The momentary distraction was enough, she leapt in, her gloved fist slamming into the man's nose with enough force to push him out into the street. She quickly double-checked the bag to make sure there were no bombs in it, and handed it back to the woman.
"Thanks! But what...who are you?"
"...Robin."
With that she charged off, this time pulling out her grappling hook and scaling up the side of a building. Where was she supposed to go now? Wayne Manor could reveal Bruce to people. The cave itself maybe? But that relied on the entrance being the same - otherwise she'd have to snoop on the mansion's grounds and that was no good. Bruce had told her about Jim Gordon. And even Yindel wasn't that balls nasty a woman.